Satirical and persuasive games are becoming some sort of staple in recent elections, and the latest one in the UK is no exception. CorbynRun, playable for free at https://corbynrun.com/ as well as on iOS and Android, is a nicely crafted endless run. But the question is: does it effectively convey a political message through its UX and level design?
I’d say that no, it doesn’t. At a first play, it seems just a well-executed way of casting political figures into the typical roles of protagonists/antagonists.
I wonder: why aren’t we seeing more advances in the design of political persuasion through interactive media?