Blog: Save the Date – Cross-session Memory, Metanarrative and a Challenge to Endings

Hartmut Koenitz writes: “At the start of Save The Date, the player invites a romantic interest – Felicia – to a dinner date. For this purpose, the player can chose from a variety of restaurant options. However, regardless of the particular choice, the date will invariably die. Hence, the goal of the game is to literally “save the date,” which turns out to be rather difficult. […] Save the Date is a real gem from the perspective of interactive digital narrative. This game puts the affordances of digital media to great use by demonstrating how procedurality and interactivity can extend narrative. At the same time, this work challenges long-standing conventions in both games and narrative”.

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