Talk: Ian Bogost, “What games need?”

From a talk by Ian Bogost at Critical Proximity: “Does Game Criticism Exist? When I started doing games criticism […] the idea that one could exert the critical muscle on games seemed unlikely and even preposterous. It was its own outcome, the curiosity that replaced example. I saw myself trying out some methods and examples of that process rather than trying to found a field or a discipline, or to become known as a game critic. If the latter things happened—and I’m not sure they did—then they happened by accident.”

Read the whole talk at http://critical-proximity.com/2014/03/16/what-games-need/

Critical Proximity was organized by critical-distance.com – that I didn’t know before and seems a really interesting blog to follow.