[Paper] Design for Existential Crisis

A really interesting CHI paper by Ann Light, Irina Shklovski and Alison Powell. “What should designers do with their design skills and orientation to the future as right-wing populism sweeps through politics; climate predictions worsen; mass migration (within/across countries) escalates refugee numbers; new classes of automation threaten workers’ jobs and austerity policies destabilize society?”

The paper is in open access now at https://doi.org/10.1145/3027063.3052760

[Article] Interdependent Wearables (for Play): A Strong Concept for Design

A paper by Katherine Isbister, Kaho Abe and Michael Karlesky, at CHI 2017. “We present a strong concept for design: Interdependent Wearables (for play): wearables designed to require shared attention and mutual awareness, with interdependent functionality that encourages and rewards collocated interaction. The concept arose through design, development, and public exhibition of Hotaru, a collocated social game that uses wearables as game controllers. Hotaru has been shown in festivals and also formally playtested with 62 individuals. To more fully articulate the Interdependent Wearables strong concept, we compared this system’s design with wearable and embodied systems for play and other purposes, and drew upon relevant HCI theory. The work is of benefit to those in the HCI/UX community focused on the design and development of social wearable technologies, especially those interested in supporting collocated interaction.”

The paper is available in open access at http://dl.acm.org/authorize?N35498