Thesis: a Storytelling Pervasive Game
Samuel Oest graduated from the Uppsala University with a thesis titled “A Playcentric Design Process of a Storytelling Pervasive Game” describing the design of a storytelling game intended as a tool for gathering stories. On a sidenote, prof. Annika Waern – a very well known figure in the study of live-action roleplaying games – was the supervisor for this work.
Download the thesis at http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-143812