
Syllabus: P.Pedercini (Molleindustria) on storytelling and games
Paolo Pedercini (Molleindustria) is teaching an Experimental Game Design class at Carnegie Mellon University, with an emphasis on the complex relationship between storytelling and games: from point-and-click graphic adventure games to AI-driven interactive narratives. There’s a section using Twine entitled “Ludology & Narratology. Branching narrative from Borges to the Hypertext.”
Browse the syllabus – with a long list of suggested games – at http://mycours.es/gamedesign2015/