Game writer Chris Dahlen blogged: “Players recall stories from other media without any trouble. But when it came to games, they got lost somewhere after the beginning. They missed big events, and forgot key plot points. Gamers still need a sense of mission and an emotional attachment. Games can hook us with characters, as well as tone, atmosphere, a strong premise, and even a great loading screen. But of all the elements of storytelling that we can use, plot is one of the weakest”.

How can we solve this issue from the point of view of game narrative? Read the full article at