MS Thesis: Time Pressure As Video Game Design Element And Basic Need Satisfaction

Irem Gökçe Yıldırım’s thesis examines the relations between time pressure, autonomy and competence. In an experimental design, time pressure is manipulated to establish two conditions (no time pressure in control group and time pressure in experimental group) by implementing countdown mechanics in a 3D survival shooting game. Mediating effects of autonomy and competence on the associations between time pressure and intrinsic motivation, flow, engagement, performance and enjoyment are also observed.

Thanks to Giovanni Caruso for blogging this.

The thesis can be freely downloaded at