Leigh Alexander writes “If video games want cultural legitimacy, designers will have to concede it’s not all about fun. […] Cart Life, Howling Dogs, Dys4ia, and their contemporaries are touching and occasionally brutal, antithetical to games’ holy doctrine of fun. But they are important. The high-end triple-A gaming business will hopefully start to learn from the brave experiments of ­indie artists with everything to say and nothing to lose, folding some of the movement’s most resonant lessons into its experience design. That’s the road to a healthy culture and a genuinely mature, artistically legitimate games industry”.

Read her full article at http://thenewinquiry.com/essays/playing-outside/