Game: CorbynRun

Satirical and persuasive games are becoming some sort of staple in recent elections, and the latest one in the UK is no exception. CorbynRun, playable for free at as well as on iOS and Android, is a nicely crafted endless run. But the question is: does it effectively convey a political message through its UX and level design?

I’d say that no, it doesn’t. At a first play, it seems just a well-executed way of casting political figures into the typical roles of protagonists/antagonists.

I wonder: why aren’t we seeing more advances in the design of political persuasion through interactive media?