Game: andmaybetheywontkillyou

andmaybetheywontkillyou is a performative empathy experience about being poor and Black in America. Participants must journey to the local corner store in their own neighborhood while deflecting various micro-aggressions as well as harassment by law enforcement. Choose to speak out or remain silent and deal with the consequences of your choices. andmaybetheywontkillyou was developed at UC Santa Cruz through the Games + Playable Media Graduate program, under the advisement of Brenda Romero. The title was inspired by a series of tweets by Ijeoma Oluo, and the accompanying blog post for The Stranger (linked below). The project was created in response to events that have recently become the subject of national conversation: the deaths of Black Americans as the result of police action, the subsequent protests, and in some instances, riots.

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