Chris Priestman published a thoughtful critique of game designer and writer David Cage. He writes: “Cage has helped to define what the term “cinematic” means in videogames since sharing his vision for his 2005 game Indigo Prophecy, which he’s admitted was heavily influenced by the cinematic storytelling techniques of 2000’s Shenmue. I, and many others, have been ensnared by Cage’s ideas, and have been waiting for him to push them further, to find a seamless blend of cinema and game that takes us down new paths. But I’ve been let down, time and again. And Cage has become skilled in making excuses for for his failings to merge the two mediums”.

Read the full article: http://killscreendaily.com/articles/articles/what-does-it-mean-when-we-call-videogames-cinematic/