Jason Farman writes: “Games can creatively misuse surveillance technologies as a form of resistance. Second, such creative misuse creates a particular embodied relationship to surveillance, what I term the “sensory-inscribed body.” Ultimately, the sensory-inscribed body, through creative misuse of locative tracking technologies, demonstrates that surveillance space is not statically inscribed with meaning; instead, the meanings emerge through practice. Playful engagement reinscribes the possible meanings, positioning the embodied player not simply as an object of surveillance but instead as a creative misuser who brings together heterogeneous elements to reconfigure spatial relationships between people and surveillance technologies”.

Read the full paper at http://library.queensu.ca/ojs/index.php/surveillance-and-society/article/view/misuse