“Analyzing Digital Fiction”, a book on digital narratology
Analyzing Digital FictionWritten for and read on a computer screen, digital fiction pursues its verbal, discursive and conceptual complexity through the digital medium. It is fiction whose structure, form and meaning are dictated by the digital context in which it is produced and requires analytical approaches that are sensitive to its status as a digital artifact. Analyzing Digital Fiction offers a collection of pioneering analyses based on replicable methodological frameworks. Chapters include analyses of hypertext fiction, Flash fiction, Twitter fiction and videogames with approaches taken from narratology, stylistics, semiotics and ludology.
I like games, especially those connecting people to places through pervasive technologies.
I work at the Eindhoven University of Technology where I am Assistant Professor in the department of Industrial Design
and research group in Systemic Change.
I co-edited the volumes A Lab of Labs: Methods and Approaches for a Human-Centered Design,
and Interactive Digital Narrative: History, Theory and Practice,
as well as the journal issue G|A|M|E 5(1) Games on Games. Game design as critical reflexive practice.
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