Patrick Prax recently defended his Ph.D. thesis at Uppsala University, about co-creation, game design and alternative media. When are players able to participate to the creation of a game world and its rules? How can they appropriate and subvert them? Which meaning is generated?
Read the thesis for free at http://urn.kb.se/resolve?urn=urn%3Anbn%3Ase%3Auu%3Adiva-287659