The Blind Eyes game has a watercolour aesthetics and stars Rae, a blind ten-year-old navigating an unfamiliar landscape in search of her lost cat. The player helps guide her through the world, learning that Rae’s perceptions of that world may not always be reliable – for instance what sounds like a bird might be the beeping of a pedestrian crossing – and helping her to conquer her fears. Game designer Sherida Halatoe explains: “I don’t really like the separation between story and mechanics that I see in a lot of games. I wanted to make games that were more connected and I liked the idea of having things for the player to explore, to reward curiosity. Reward that sense of wonder”.
Read the full article at http://www.gamesindustry.biz/articles/2015-04-28-beyond-eyes