Design Fiction is often defined as the creation of a possible, but fictional, narratives about other realities in order to explore the impact of future technologies. Which problems and opportunities would arise? How could if feel like to live in the future? What can we learn, as scholars and designers, by confronting these hypothetical situations?
I’m suspecting that video games could be a particularly good medium for creating design fiction. This teaser trailer for the upcoming Call of Duty: Black Ops 3 seems to confirm it.