Leigh Alexander writes “If video games want cultural legitimacy, designers will have to concede it’s not all about fun. […] Cart Life, Howling Dogs, Dys4ia, and their contemporaries are touching and occasionally brutal, antithetical to games’ holy doctrine of fun. But they are important. The high-end triple-A gaming business will hopefully start to learn from the brave experiments of indie artists with everything to say and nothing to lose, folding some of the movement’s most resonant lessons into its experience design. That’s the road to a healthy culture and a genuinely mature, artistically legitimate games industry”.
Read her full article at http://thenewinquiry.com/essays/playing-outside/