David Jackson published an interview to indie designer Jason Rohrer: “With art games in general the idea was really about coming up with something that I wanted to explore that couldn’t be put into words, because if it could be put into words I would just go ahead and write it or say it. Something that seemed like it could be expressed well through interactive game mechanics directly and then crafting mechanics that would express what I was trying to express through the systems I was building”.

Read the full interview at http://playablestories.org.uk/part-1-of-my-interview-with-jason-rohrer/