Dan Golding wrote: “When, over the last decade, the playing of videogames moved beyond the niche, the gamer identity remained fairly uniformly stagnant and immobile. Gamer identity was simply not fluid enough to apply to a broad spectrum of people. It could not meaningfully contain, for example, Candy Crush players, Proteus players, and Call of Duty players simultaneously. […] This insinuated criteria for ‘real’ videogames is wholly contingent on identity (i.e. a real gamer shouldn’t play Candy Crush, for instance). On the evidence of the last few weeks, what we are seeing is the end of gamers, and the viciousness that accompanies the death of an identity”.

Read the full blog post at http://dangolding.tumblr.com/post/95985875943/the-end-of-gamers