Moral dilemmas are not a new concept to games. Players are constantly faced with making decisions, and many games attempt to give those choices meaning by weighting them with heavy moral consequences. Is one man’s life worth the cost of saving hundreds? How about six? What about just your own? […] But despite the heavy consequences designers hope their games convey, too often these dilemmas fail to really have any effect. […] Gods Will Be Watching is not that kind of game. You have limited time, limited resources, and the odds are stacked heavily against you. The only way to win is by making terrible, impossible decisions, to do what must be done in order to survive.