Mind/Shift is a blog dedicated to new technologies in education. Katrina Schwartz writes: “The state of mind that game designers are chasing is similar to what teachers are trying to do, which is get students in the zone of proximal development. That means finding the “sweet spot” where the material isn’t too easy or too hard. It should provide a challenging and thus engaging experience, but not be such a frustrating experience that students quit. Games reach this state naturally by preventing players from moving on until they’ve mastered the skills needed at lower levels. That’s why psychometricians are so excited about game play as a lens into learning”.
Read the full article at http://blogs.kqed.org/mindshift/2014/04/do-games-have-a-future-as-assessment-tools/