The Great Palermo is a free interactive ballad about street food, folklore and culture of the city of Palermo, Sicily. With a kaleidoscopic, iterative approach to the game experience, it nicely demonstrates how folk stories and traditional narratives may be transposed digitally, without losing the “feel” and structure of oral storytelling.
The Great Palermo is available for PC, Mac, Linux, Android, iOS. Continue reading
How do we interact with physical objects during LARPs and mixed/tabletop role-playing games? Costumes, computers, pen and paper are not neutral and passive elements, but change and are changed during RPG sessions. They work together with narrative and ludic elements: if we think about things as social elements, how do they make role-playing games work?
Rafael Bienia, PhD at Maastricht University, draws upon the fields of game studies, and science, technology and society studies to conduct ethnographic fieldwork among role-playing communities in Germany. Continue reading
Christy Dena and Eric Zimmerman are awesome game designers, educators and writers. And it’s really great reading Christy interviewing Eric about his design approach, and his relationship with the humanities: “I think my background as an artist has helped me always see games as a form as culture”. Continue reading
A free ebook by Karen Schrier and colleagues, it provides research and techniques for designing games for a variety of curricular needs. In particular, I’ve found interesting two chapters about games and empathy – one in the context of teaching history, the other about games and ethics. Continue reading