Game: …But That Was [Yesterday]

…But That Was [Yesterday] is a piece of interactive narrative about remembering the things that really matter in life, and the people who gave them to you. The author writes “It is a game that attempts to show one how to move forward in life. In trying to communicate specific emotions with the player, text and input are minimized, relying instead upon player-driven interactions and a dynamic soundtrack”.

Play it online for free at

Book Chapter: How Monopoly Helped Win World War II

In her book The Monopolists, Mary Pilon explores the secret origins of the game Monopoly, which begin with Lizzie Magie, a forgotten feminist who patented her Landlord’s Game in 1904—not, as many think, a man during the Great Depression. By World War II, Monopoly was a blockbuster, with Magie already largely written out of the narrative. The game’s legend only grew, as did stories of what role it played during the war. In this excerpt, we learn how the game intersected with prisoners of war.

Read the rest of the chapter for free at

Case study: Making games on the Apple iWatch

Ludomade explores a design concept for video games for wearable devices. They write: “The future of wearables demands new interaction standards due to the specific limitations and peculiarities of this new platform. With the introduction of smartwatches in the market and the upcoming Apple Watch, we were excited to explore how this new medium could impact gaming and entertainment. What better way to explore than dive right in and make a game?”

Read the full case study at

Article: Teaching in the Age of Minecraft

Alexandra Ossola writes: “With more than 18 million downloads to date, Minecraft is the best-selling computer game of all time; the game’s free-form structure has made it popular with kids and adults alike. But little by little, teachers, parents, and students have discovered that the game can be used for educational purposes, too”.

Read the full article at

Blog: Annika Waern on Storymaking


Annika Waern is a professor at Uppsala University, previously at Mobile Life/Stockholm, and she’s one of the top researchers on narrative, experience and live-action role playing games.

She writes: “I look at emergent narrative as storymaking; as stories that do not just ‘happen’, but that we actively and consciously create from (or during) an experience of events. It is not something that every player is good at or even wants to do, not even in live action roleplaying games. Players engage in different ways in larp just as they do in computer games. In particular, there is an interesting and confusing interplay between storymaking and character immersion, which I’m not attempting to figure out in this post.”

Read the full post at

PhD thesis: Gamification – Motivations & Effects

Juho Hamari just published a PhD dissertation discussing gamification from the point of view of Information Studies. “This dissertation presents two studies in which gamification is linked to IS/marketing theory. The first study links marketing literature with observations drawn from actual games on how game developers use game mechanics in their services as means of marketing. The second conceptual study forms a definition of gamification, arrived at by triangulating theories taken from game studies, motivational psychology, service marketing and IS/HCI”.

Download the thesis for free at

Transmedia: PLUG & PLAY

PLUG & PLAY is an award winning Short Film and Game for your digital device.
Explore the feelings of anthropoid creatures that go beyond sexuality and reproduction: love. PLUG & PLAY is a surreal play with plugs.

Michael Frei teamed up with Mario von Rickenbach and Etter Studio to develop the interactive version of his animated short film PLUG & PLAY. The project is launched online two years after the films festival debut in Clermont-Ferrand 2013.

The short film is available for free at

The game is available for $2.99 at